Cool, very hard but cool. Also I think that the teleporting thingy from side to side when you hit the edge of the walls is too far in. Maybe make it closer to the edge?
lol, as i am writing this message, i noticed that i totally misunderstood what you were saying... so i actually pulled the teleport distance MORE away from the walls :P disregard until next update heheheh... on a more positive note, i did some visual updates, apparently the web build did not include all the post-process effects, they should be included now :)
First off, thanks for playing it! I appreciate the feedback very much! :D
Yes, on a positive note, that means you've finished the game! Yaaaaaay! ... on a not so positive note, it means that thats sadly all i managed to create in time for the GameJam... but... but... I'm going to keep working on it and adding in proper , well thought out, levels (a minimum of 5) before i let this game go :) and also going to have a proper look at the gameflow and difficulty.
I'm currently looking at videos of shoot em ups to get a feel for the pacing and the movement patterns of enemies, so i can make my game a little more "game-like" :) Right now its very crude, but ill get it upgraded.
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yeah, i think its hard, but the music is epic!
Cool, very hard but cool. Also I think that the teleporting thingy from side to side when you hit the edge of the walls is too far in. Maybe make it closer to the edge?
Thanks, I will have a look at the distance :)
lol, as i am writing this message, i noticed that i totally misunderstood what you were saying... so i actually pulled the teleport distance MORE away from the walls :P disregard until next update heheheh... on a more positive note, i did some visual updates, apparently the web build did not include all the post-process effects, they should be included now :)
after awhile monsters stop spawning :(
First off, thanks for playing it! I appreciate the feedback very much! :D
Yes, on a positive note, that means you've finished the game! Yaaaaaay! ... on a not so positive note, it means that thats sadly all i managed to create in time for the GameJam... but... but... I'm going to keep working on it and adding in proper , well thought out, levels (a minimum of 5) before i let this game go :) and also going to have a proper look at the gameflow and difficulty.
I'm currently looking at videos of shoot em ups to get a feel for the pacing and the movement patterns of enemies, so i can make my game a little more "game-like" :) Right now its very crude, but ill get it upgraded.